I am a certified Project Management Professional experienced in leading Agile, cross-functional teams through the pre-production, launch, and live operations of digital entertainment projects. My leadership style is rooted in servant leadership, prioritizing team empowerment, open communication, and building trust to help individuals thrive and collaborate effectively.

Commercial Projects

Disney Dreamlight Valley

Gaming and Interactive Intern

  • Coordinated licensed asset reviews for live-service life-sim adventure game available on PC, console, and mobile platforms
  • Acted as the main point-of-contact for feedback cycles, keeping Disney departments aligned with proposed development content

Lockjaw: Robo-Royale

Project Manager

  • Led team of 16 contributors to develop, crowdfund, and release multiplayer game
  • Directed sprint planning, backlog prioritization, and risk management for multidisciplinary project requirements
  • Conducted controller compatibility testing over Steam Remote Play, ensuring input consistency across hardware formats
  • Wrote and edited game design and development pipeline documentation

Trouble in Tornado Town

Project Manager

  • Led team of 10 contributors to develop, release, and update singleplayer destruction game nominated for the 2022 GDWC Houdini Award
  • Executed QA testing for builds across Windows, Mac, and Steam Deck platforms

Research Projects

Cloth Car Challenge

R&D Intern

  • Planned development and designed levels for a video game demonstrating experimental capacitive fabric touch sensor controllers
  • Showcased the game at the 2023 Game Developers Conference, generating leads from Fortune 500 companies

‘Print-in-Place’ 3D Prints

Undergraduate Researcher

  • Developed process that synthesizes digital animation, stop-motion, and 3D printing methods into a cohesive creative process
  • Presented at Harvard National Collegiate Research Conference 2022 and National Conference on Undergraduate Research 2022