I am a certified Project Management Professional experienced in leading Agile, cross-functional teams through the pre-production, launch, and live operations of digital entertainment projects. My leadership style is rooted in servant leadership, prioritizing team empowerment, open communication, and building trust to help individuals thrive and collaborate effectively.

Commercial Projects

Fortnite

Associate Producer
@ Hammer Creative

  • Coordinates digital multimedia marketing content execution, partnering with external IP, studio, and development stakeholders to ensure high-quality campaign launches
  • Oversees quality-review processes on campaigns requiring 1,300+ video deliverables localized across up to 18 languages, ensuring a consistent brand voice across global markets

Disney Dreamlight Valley

Gaming and Interactive Intern
@ Disney/Pixar Games

  • Coordinated licensed asset reviews for live-service life-sim adventure game available on PC, console, and mobile platforms
  • Acted as the main point-of-contact for feedback cycles, keeping Disney departments aligned with Gameloft’s proposed development content

Lockjaw: Robo-Royale

Technical Producer
@ Abducted Monkeys

  • Led team of 16 contributors to develop, crowdfund, and release multiplayer game
  • Directed sprint planning, backlog prioritization, and risk management for multidisciplinary project requirements
  • Conducted controller compatibility testing over Steam Remote Play, ensuring input consistency across hardware formats
  • Wrote and edited game design and development pipeline documentation

Trouble in Tornado Town

Technical Producer
@ Abducted Monkeys

  • Led team of 10 contributors to develop, release, and update singleplayer destruction game nominated for the 2022 GDWC Houdini Award
  • Directed QA testing for builds across Windows, Mac, and Steam Deck platforms

Research Projects

Cloth Car Challenge

R&D Intern
@ Drexel University

  • Planned development and designed levels for a video game demonstrating experimental capacitive fabric touch sensor controllers
  • Showcased the game at the 2023 Game Developers Conference, generating leads from Fortune 500 companies

‘Print-in-Place’ 3D Prints

Undergraduate Researcher
@ Drexel University

  • Developed process that synthesizes digital animation, stop-motion, and 3D printing methods into a cohesive creative process
  • Presented at Harvard National Collegiate Research Conference 2022 and National Conference on Undergraduate Research 2022